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Based on Basic Roleplaying (BRP) rules. |
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Combat is done in turns. Each round the combatants get to attack and defend against attack. |
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Each time either the enemy or Mickey takes an action a random number from 1-100 is generated, like rolling percentile dice, and compared against the Skill level to determine the outcome as you will see in the notification that pops up for each action. |
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Any damage Mickey sustains is also randomly generated by BRP rules. |
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Due to the randomness, and the freedom to take any action in any order, each time you play the demo, you can have a different experience. |
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If Mickey hesitates too long choosing an action, a turn will be lost. |
Watch the video to see it in action. Sound on!