QuestXR Combat



Based on Basic Roleplaying (BRP) rules.
Combat is done in turns. Each round the combatants get to attack and defend against attack.
Each time either the enemy or Mickey takes an action a random number from 1-100 is generated, like rolling percentile dice, and compared against the Skill level to determine the outcome as you will see in the notification that pops up for each action.
Any damage Mickey sustains is also randomly generated by BRP rules.
Due to the randomness, and the freedom to take any action in any order, each time you play the demo, you can have a different experience.
If Mickey hesitates too long choosing an action, a turn will be lost.
Watch the video to see it in action. Sound on!

QuestXR Combat



Based on Basic Roleplaying (BRP) rules.
Combat is done in turns. Each round the combatants get to attack and defend against attack.
Each time either the enemy or Mickey takes an action a random number from 1-100 is generated, like rolling percentile dice, and compared against the Skill level to determine the outcome as you will see in the notification that pops up for each action.
Any damage Mickey sustains is also randomly generated by BRP rules.
Due to the randomness, and the freedom to take any action in any order, each time you play the demo, you can have a different experience.
If Mickey hesitates too long choosing an action, a turn will be lost.
Scroll down and watch the video to see it in action. Sound on!

Sound on!
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