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Examples from some of our Quests

*Mayan Mystery and Alice's Artifacts were created in homage to, but not in collaboration with, the California ScienCenter and The Huntington Library.

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Examples from some of our Quests

*Mayan Mystery and Alice's Artifacts were created in homage to, but not in collaboration with, the California ScienCenter and The Huntington Library.

HOW DOES IT WORK?

Narrative
A QuestXR QUEST is a story told by weaving together a series of intellectual and/or physical CHALLENGES which players complete to achieve various REWARDS.

Most Quests are played at certain physical locations and the narratives can incorporate elements of the location. The example mini-game, Alice's Artifacts, is set at the Huntington Library, an art museum and botanical gardens in Pasadena, California. The framing of the Quest is derived from Alice's Adventures in Wonderland, but the ciphers and clues incorporate various locations at the Library, including the rose garden and the famous Blue Boy painting.

Campaigns, Continuing Adventures, and Regional Missions offer the opportunity to connect Quests to create larger stories which players can experience at a variety of locations over time.
RPG Mechanics
Like standard table-top role playing games (TTRPGs) and MMORPGs, QuestXR supports a full suite of
RPG TOOLS & MECHANICS.

DIE ROLLS
There is an element of randomness (e.g., 3d6 or d20) incorporated into encounters and skill checks. The platform handles the virtual die rolls based on player actions and displays the outcome.

COMBAT
As QuestXR is a game played IRL, there is no physical combat, but rather die-based combat with the platform handling all calculations for THAC0, damage, etc.

MAGIC & SKILLS
Magic and Skills are managed by the QuestXR platform. When a player triggers a character's skill or spell, the platform determines the outcome, including any random factor, and displays the results, such information given to the player, buffs, debuffs, damage, etc.

ECONOMY
QuestXR offers an in-game currency, which characters can earn, to purchase goods, items, services, bribe NPCs, etc.

Character/Avatar
Players build their CHARACTERS/AVATARS by completing Quests, earning XP, which they can use to level up, earning them skill points (SP), as well as perks, titles, and more.

ATTRIBUTES
Character creation begins with a set of base attributes (Strength, Constitution, Dexterity, Charm, Intelligence, Intuition, Knowledge, Luck, and Weave) from which a series of calculated attributes (Stamina, Health, Perception, Willpower, and Mana) are derived. Species selection, advancing levels, items, perks, and titles can increase (or decrease) base attributes and thereby their calculated attributes.

CLASSES
To start, players can choose from a basic set of classes (Adventurer, Rogue, Artificer, Weaver (Mage), and Academic) for their characters and evolve or specialize as they advance in levels.

SKILLS
Characters earn new skills and unlock levels of their skill trees by spending SP earned as they grow. Active skills require the player to "trigger" a skill while passive skills are triggered automatically and only notify the player of a successful skill check.

PERKS & TITLES
Perks and Titles, granted through game play or via items, give bonuses to attributes, XP gains, etc.

Challenges
CHALLENGES are tasks which can be intellectual (puzzles, riddles, ciphers, etc.) and/or physical (go a certain distance, get heart rate up, etc.) which are delivered to players' mobile devices via:

AUGMENTED REALITY
An AR experience is an animation, image, video, text, etc. which is overlayed on the real world via the mobile device's camera.

VIDEO & IMAGE
Use video or images to display visual information to the players.

AUDIO
Use audio to speak to the players.

TEXT
Display riddles, ciphers, etc. to players via displayed text, messaging, and/or email.

PUZZLES
Interactive mini-games the players must solve to complete the challenge.

Other than solo side Quests, QuestXR is intended to be a team game, so not every players needs to be able to complete every challenge.
Ownership
Everything in QuestXR is fully owned by the players so they can buy, sell, and trade their assets with other players.

CHARACTERS/AVATARS
Players can create their characters/avatars on the QuestXR platform or import them from Metaverse apps such as Ready Player Me so that game items such as skins, fashion, etc. can be used off of the QuestXR platform.

ITEMS
Items, such as gear, consumables, etc. are independent entities on the platform and so can be bought, sold, or traded among characters. They are represented in characters’ inventories.

INTEROPERABILITY
When a player creates a character, earns items, etc. they are all stored on-platform. Metadata structures are open source, so not only are all a players’ assets accessible and importable into any game or Metaverse platform, but also any changes that occur to the assets (class levels, item damage, etc.) can be recorded dynamically and follow the character/avatar/item onto any platform.

Rewards
There are two types of REWARDS on the QuestXR platform – in-game and IRL.

IN-GAME REWARDS
As players complete Challenges, finish Quests, and have other successful encounters, their characters earn XP, loot, titles, perks, etc. The QuestXR ecosystem includes an in-game economy where players can purchase, find, or earn in-game currency which can be used to buy game items.

IRL REWARDS
Working with corporate and brand partners or provided by QuestXR/independent Game Masters, players can be rewarded with e-gift cards, loyalty points, etc. for completing Challenges and/or Quests.

THE ADVENTURE


QUESTXR SIMULATION

THE TECHNOLOGY

THE FEATURES

About Us

Entertainment and technology experts with over 50 combined years of experience, Adam and Zach have always been on the forefront of emerging technology for the Entertainment Industry. From DVD/Blu-ray mastering and digital distribution to blockchain rights management, they have been involved with pioneering much of the technology and process currently used for digital entertainment distribution.

With QuestXR, they are now turning their talents to creating the next wave of digital entertainment, or rather “edutainment,” by using augmented reality (AR) and other technologies to take the escape room out of confinement and into the world. With venues such as museums, historical sites and botanical gardens, storylines will incorporate history, science and math.

Taking inspiration from massively multiplayer online role-playing games (MMORPGs) and movies like National Treasure, they are building a fun and challenging game that can be played at any level, with or without others, throughout the world. Players can win rewards by completing interlocking quests that can stand alone or build upon each other.

Use the form below to contact us for more information.

The Team

Contact Us

ADDRESS

Chris Niswandee
Smallsys INC , 79 Dragram
Tuson , 88879
USA

Contact Us
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