How it works

Overview
A TTRPG IN REAL LIFE
Multi-genre
Character creation
Combat
Skills & Powers
d100
Buy/Sell/Trade Loot
Consumables
Upgrades
Clothing & Fashion
Parks
Museums
Conferences
At Home
Quests
Skills & Powers
Creatures
Items
AI NPCs
GM Avatars
GenAI
AR
Video
Audio
Image
BRP Game Engine
Marketplace
Homebrew
Mixed-Reality/Media
Play Anywhere
Artificial Intelligence
BRP
Compatibility
Automation
Game mechanics have optional degrees of automation (d100 rolling, XP awards, combat turns, etc.) depending on player and Game Master preference.
*The first of many RPG systems we plan to incorporate into the QXR platform.
Powered by Chaosium's Basic Role-Playing System (BRP), QXR is 100% compatible with all BRP-based TTRPGs - Call of Cthulhu, RuneQuest, Pendragon, Open Quest, and many more, so you can play the same characters on a QXR or tabletop session.
Basic Role-Playing System*
Homebrew
Quests
Skills
Powers
Spells
Items
Creatures
Species
Titles
Anyone can create new game enhancements (homebrew, for short) to the QuestXR platform. They can be kept private or only shared with a small group or submitted to all players and GM's on the platform. The creator of the homebrew will receive credit in the listing and QuestXR will give periodic awards to the best submissions. Players can like their favorite creations and a leaderboard will display the most prolific and popular homebrew on the platform.
GM's can use our web-based platform to craft new Quests for their regular players or make them available to the public for free or charge a fee per player or per party.
Homebrew
Play Anywhere
On Location
Sandbox or
Narrative
QuestXR supports both styles of adventures. Players can explore the Quest venue looking for ways to achieve their goals or they can be led through the narrative by tactically placed NPCs, clues, etc. Either way there is adventure to be had, loot to be found, and XP to be earned!
Quests are played on location in parks, museums, convention centers, city streets, music festivals, and even your home or backyard. Encounters, whether they are with NPCs, puzzles, hostiles, etc., are triggered by various means designed by the Quest Creator.
Play Anywhere
AI
AI NPCs
GenAI
GM Avatar
We have integrated several GenAI tools for image, 3D model, and video creation, for your convenience, but use of them is not required.
GMs can train their personal AI avatars to be their presence in the Quests, acting according to their GM’ing style.
With just a few sentences of instruction, an NPC can be trained to naturally engage with players and impart necessary information via conversation rather than requiring specific keywords or phrases.
Artificial Intelligence
Mixed-Reality/Media
Augmented
Reality
Video
Audio
Image
Text
Use any medium to communicate information to players, delivered directly or in AR space.
Upload your own creations or select from a library of customizable assets.
Check out some uses of mixed-media in our playable POC - Mickey Lewis: The Case of Emily Hatch - or watch the video walkthrough and highlights.
AR brings encounters to life, including NPC interactions, puzzles, and combat. Use our library of animated 3D models or craft your own in tools like Blender, Unity, Blippar, 8th Wall, etc.
Mixed-Reality/Mixed-Media
Marketplace
Loot
Consumables
Upgrades
Fashion
Replenish your supply of potions, ammunition, food, and other consumables.
Find skill trainers, upgrade your gear with enchantments.
Pick up some new clothing, jewelry, and other fashion items, then take a spin out into the wider Metaverse to show off your Avatar.
Much like an open air marketplace, pawn shop, or trading post, sell the loot you don't want and perhaps pick up an item that someone else sold.
Marketplace
MLCB Video
Quest: Mickey Lewis Casebook: The Case of Emily Hatch

Players

Characters
Characters
Your characters are your characters.

As with any TTRPG, you shape them the way you want.

Want to get started quickly? Choose from ready-to-play Archetypes – Warrior, Mage, Cleric, and Rogue – with pre-set skills and gear. All characteristic and skill points will be automatically distributed based on the Archetype. In seconds, you are good to go.

Love to agonize over every skill, point distribution, and piece of gear? Go for it. There are 10 steps in BRP character creation. Take a much time as you like to go through each one until you are happy with your characters’ builds.
Avatars
Avatars
In QuestXR, you can visually represent your characters any way you want:
  • Select from a library of avatars with customization options
  • Draw them yourself
  • Use Midjourney, ChatGPT, Gemini, etc. to create the perfect look
  • Use our built-in GenAI image or 3D model generator
  • Import your ReadyPlayerMe or other Metaverse avatar
  • Craft your 3D avatar in Blender or Unity
We support it all.
Magic
Magic
Magic in QuestXR follows BRP rules with the added bonus of visualization:
  • Choose the spell you want to cast from your Powers list.
  • See it in action.
  • Roll for success.
  • Witness the results.
Combat
Combat
Combat follows the BRP round-based rules, with slight modification for real time play.
  • Statements– Per one of the options in BRP, there are no statements in QuestXR. Since all players act simultaneously, there is no opportunity for them to change their mind based on the actions of their teammates.
  • Powers– Any instantaneous Power can be activated in the Powers phase.
  • Actions– Combatants (players and NPCs) take their turns based on DEX.
  • Resolution – Percentile dice are rolled determining success or failure.
  • Post-combat– Experience checks are performed.
Inventory
Equipment
All your characters’ possessions are listed in their Equipment, including:
  • Currency
  • Consumables (potions, food, etc.)
  • Clothing & fashion
  • Mundane items (lockpicks, rope, etc.)
  • Magic items
  • Weapons
  • Armor
These are not for show. When Questing, characters may well need a length of rope or Power potion to succeed. Choose wisely and keep your characters well-equipped.
Inventory
Equipment
All your characters’ possessions are listed in their Equipment, including:
  • Currency
  • Consumables (potions, food, etc.)
  • Clothing & fashion
  • Mundane items (lockpicks, rope, etc.)
  • Magic items
  • Weapons
  • Armor
These are not for show. When Questing, characters may well need a length of rope or Power potion to succeed. Choose wisely and keep your characters well-equipped.
Characters
Characters
Your characters are your characters.
As with any TTRPG, you shape them the way you want.
For a quick start, choose from basic Archetypes – Warrior, Mage, Cleric, and Rogue. All points will be automatically distributed based on the Archetype. In seconds, you are good to go.
Love to agonize over aspect of your characters? Work your way through each of the 10 BRP character creation steps at your own pace.
Avatars
Avatars
In QuestXR, you can visually represent your characters any way you want:
Select from a library of avatars and customize
Draw them yourself
Upload your favorite image
Use our built-in GenAI image or 3D model generator
Import your ReadyPlayerMe or other Metaverse avatar
Craft your 3D avatar in any 3D tool.
We support it all.
Magic
Magic
Magic in QuestXR follows BRP rules with the added bonus of visualization.
1.
Choose the spell you want to cast from your Powers list.
2. See it in action.
3. Roll for success.
4. Witness the results.
Combat
Combat
Combat follows the BRP round-based rules.
Statements– Per one of the options in BRP, there are no statements in QuestXR.
Powers– Any instantaneous Power can be activated in the Powers phase.
Actions– Combatants take their turns based on DEX.
Resolution – Percentile dice are rolled determining success or failure.
Post-combat– Experience checks are performed.
Inventory
Equipment
All your characters’ possessions are listed in their Equipment, including:
Currency
Consumables (e.g., potions)
Clothing & fashion
Mundane items (e.g., rope)
Magic items
Weapons
Armor
Remember, when Questing, characters may well need a length of rope or Power potion to succeed. Choose wisely.

Game Masters & Homebrew

Quests
Quests
  • Narrative– set the stage (quests, tasks, goals, rewards, etc.) whether with distinct narrative or within a sandbox environment, with the introduction delivered by video, audio, or even AI-powered NPCs.
  • Challenges– test players with puzzles, riddles, and mysteries to be solved.
  • Combat– no Quest would be complete without some conflict.
  • Encounters – non-combat interactions with NPCs, creatures, deities, etc.
  • Urgency– set time limits and countdowns or require two tasks to be performed simultaneously.
Real World
Real World
Quests take place in the real world – parks, museums, festivals, convention centers – any location you can imagine.

Simply identify locations for challenges, encounters, combat, etc. which will trigger when players enter the area.

Weave your stories around the location – imagine a National Treasure style storyline at the Smithsonian Institution or dinosaurs coming to life at a natural history museum.

The sky’s the limit!
Mixed-Reality
Mixed-Reality
Use Augmented Reality to bring your stories to life superimposed on the real world.

Create a scene:
  • Select from a library of creatures, objects, and NPCS, or upload your own creations.
  • Define the behavior of the elements in the scene based on player actions:
  1. Animation
  2. Audio
  3. Effects
Mixed-Media
Mixed-Media
Use video, audio, image, and text to advance the story, which can be delivered directly or in AR space (e.g., on a video monitor in a control room).

You can upload your own creations or select from a library of customizable assets.

For example, in the Mickey Lewis playable demo game, Mickey, a private investigator, find clues in some documents he receives when he is engaged to find Emily, a missing woman, receives a voicemail to begin the Quest, and can uncover ATM video footage of Emily.
AI
AI
QuestXR offers AI enhancement in several ways:

  • AI NPCs– with just a few sentences of instruction, an NPC can be trained to naturally engage with players and impart necessary information via conversation rather than requiring specific keywords or phrases.
  • GenAI– we have integrated several GenAI tools for image, 3D model, and video creation, for your convenience, but use of them is not required.
  • GM Avatar– since GMs won’t be able to oversee their Quests each time a player party runs them, they will be able to train their personal AI avatars to be their presence in the Quests, acting according to their GM’ing style.
House Rules
House Rules
Not only does BRP support a wide range of optional rules, but also any good GM has their own set of “house rules” which they employ to fit their GM’ing style. GMs may fudge dice rolls, save characters from death, drop a hint, etc. all in the service of making the game more enjoyable or advancing the narrative.

GMs may employ various optional rules and/or rule adjustments when publishing their Quests on platform. We will be building this out over time, so we welcome GM contributions of optional game play enhancements.

Your GM Avatar can be given guidelines on when and how to apply your house rules.
Quests
Quests
QuestXR offers the same GM adventure (Quest) creation opportunity, that any TTRPG does:
Narrative– set the stage (tasks, goals, etc.) whether with a narrative or within a sandbox, with the intro delivered by video, audio, or even AI-powered NPCs.
Challenges– test players with puzzles, riddles, and mysteries to be solved.
Combat– no Quest would be complete without some conflict.
Encounters – non-combat interactions with NPCs, creatures, deities, etc.
Urgency– set time limits and countdowns or trigger two simultaneous tasks.
Real World
Real World
Quests take place in the real world – parks, museums, festivals, convention centers – any location you can imagine.

Simply identify locations for challenges, encounters, combat, etc. which will trigger when players enter the area.

Weave your stories around the location – imagine a National Treasure style storyline at the Smithsonian Institution or dinosaurs coming to life at a natural history museum.

The sky’s the limit!
Mixed-Reality
Mixed-Reality
Use Augmented Reality to bring your stories to life superimposed on the real world.

Create a scene:

1. Select from a library of creatures, objects, and NPCS, or upload your own creations.
2. Define the behavior of the elements in the scene based on player actions:
a. Animation
b. Audio
c. Effects
Mixed-Media
Mixed-Media
Use video, audio, image, and text to advance the story, which can be delivered directly or in AR space (e.g., on a video monitor in a control room).

You can upload your own creations or select from a library of customizable assets.

For example, in the Mickey Lewis playable demo game, Mickey, a private investigator, find clues in some documents he receives when he is engaged to find Emily, a missing woman, receives a voicemail to begin the Quest, and can uncover ATM video footage of Emily.
AI
AI
QuestXR offers AI enhancement in several ways:

1. AI NPCs– with just a few sentences of instruction, an NPC can be trained to naturally engage with players and impart necessary information via conversation rather than requiring specific keywords or phrases.
2. GenAI– we have integrated several GenAI tools for image, 3D model, and video creation, for your convenience, but use of them is not required.
3. GM Avatar– since GMs won’t be able to oversee their Quests each time a player party runs them, they will be able to train their personal AI avatars to be their presence in the Quests, acting according to their GM’ing style.
House Rules
House Rules
Not only does BRP support a wide range of optional rules, but also any good GM has their own set of “house rules” which they employ to fit their GM’ing style. GMs may fudge dice rolls, save characters from death, drop a hint, etc. all in the service of making the game more enjoyable or advancing the narrative.

GMs may employ various optional rules, rule adjustments, and/or house rules when publishing their Quests on platform. We will be building this out over time, so we welcome GM contributions of optional game play enhancements.
Your GM Avatar can be given guidelines on when and how to apply your house rules.
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Basic Roleplaying (BRP) System


The Basic Roleplaying (BRP) system is a system of core rules for tabletop roleplaying created by Chaosium, Inc. It is the underlying game engine for their Call of Cthulhu, Runequest, Stormbringer, and Elfquest TTRPGs, and several others. Several other publishers, including Open Quest, Delta Green, and Cakebread & Walton, also utilize BRP as their game engine.

QuestXR will be 100% compatible with BRP so players will be able to play their existing tabletop characters on the QuestXR platform and vice-versa. GMs will be able to update players' characters with any experience, items, skill progressions, etc. earned in a tabletop game for use in QuestXR. Similarly, players can download their characters' character sheets for tabletop play.





BRP Game Engine


The Basic Roleplaying (BRP) system is a system of core rules for tabletop roleplaying created by Chaosium, Inc. It is the underlying game engine for their Call of Cthulhu, Runequest, Stormbringer, and Elfquest TTRPGs, and several others. Several other publishers, including Open Quest, Delta Green, and Cakebread & Walton, also utilize BRP as their game engine.

QuestXR will be 100% compatible with BRP so players will be able to play their existing tabletop characters on the QuestXR platform and vice-versa. GMs will be able to update players' characters with any experience, items, skill progressions, etc. earned in a tabletop game for use in QuestXR. Similarly, players can download their characters' character sheets for tabletop play.


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